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Our Cast of Characters

Winter/Spring 2005
Publisher & Editor-in-Chief
jane_small.jpg Jane Pinckard has written about videogame culture for this site as well as for Salon, XBN, TheFeature, and works as Assistant Editor at GamePro. She's been quoted in academic papers as well as in Newsweek and the New York Times. She's spoken in college classrooms and conference rooms. She's appeared on television in three continents. She writes about other things here and here and plays music there.
Board of Advisors
justin hallJustin Hall is editor-at-large, inspirational motivator, and crazy visionary. Also Secretary of Keeping it Real.
hoc_skate.jpgSouris Hong-Porretta is a key advisor to family, friends, strangers and sometimes big and small corporations. She is a curator of consumption, hustler of culture and bleeding-edge trendspotter. Quoted in Time, GQ, V, Wired News, NY Post, NY Daily News, Salon.com, XBN, etc. Souris is interested in making ideas happen and working with a wide variety of fine minds. Some of her predictions are listed at Hustler of Culture.com
robin_h.jpgRobin Hunicke is currently finishing her PhD in Artificial Intelligence and Games at Northwestern University, where she is a joint member of the Autonomous Mobile Robotics and Interactive Entertainment Groups. In addition to her work with the IGDA's Education Committee and WIGD sig, she helps organize annual events like the Indie Game Jam, the Experimental Gameplay Workshop, and the Game Design Workshop at GDC. For more information, see her web site and her blog, gewgaw.
Contributers
steve bowler Steve Bowler has been working in videogames now for roughly four years. Well, real videogames, anyway. He did a stint for a few years on and off doing those craptastical children’s CD-Rom games, which taught him one thing: That he never wants to work on those again. By day he works as an animator for Midway games, and by night in his limited free time he tries to work on personal artwork, which quickly devolves into playing video-games. Previous to working on videogames he animated things the old school way, you know, with paper and pencils, but it might as well have been with glazing and stained glass at this point. Some days, he really misses that.
clockworkgrue ClockworkGrue is the alias of Benjamin K B Johnson, a game designer originally from Minnesota. He has a Masters of Entertainment Technology from Carnegie Mellon University. He enjoys cooking, and scratching on his turntables.
kristine cocoKristine Coco is an Associate Producer, which means she is a schedule wrangler, task juggler, and loop closer. She's also known for speaking my mind, making "No" faces in meetings, and harrowing near collisions as she races down the hall. She is currently at Midway Studios- Austin, after time at Ion Storm, where she learned the game development ropes working on Thief: Deadly Shadows. When not doing the making-a-game thing, she reads, cooks, spends time outdoors, listen to music loudly (either live or at home), plays with her dog, does yoga and generally hangs with friends and enjoys life.
mike druckerMike Drucker has written for For Him Magazine, Animal Fair Magazine, and GameForms. He also regularly contributes DVD Reviews to IGN. A Journalism / English and American Literature double major at New York University, Mike has written scholarly papers on such gaming subjects as the comparative forms of racism in the Grand Theft Auto games and Spike Lee movies, the cultural representations of combatants in Street Fighter II. They don't sound like papers for either major, but he fit them in there anyhow. Besides his writing, Mike also occasionally performs (bad) stand-up comedy in New York. He recently used the Konami code as part of a joke in his set, and was surprised it didn’t suck.
kat hunterKat Hunter is a writer, organizer, hip style maven, mover and shaker, and moonlights as a celebrity. She's got her own website up at KatHunter.com. She is also involved with Modojo, a handheld gaming website.
lulu.jpgLulu LaMer lives in San Francisco where she cooks, reads, draws, and rides the train to work at a mid-size game studio. She's into authenticity, solid execution, and nice people.
sanford mayAs a child San May discovered Pac-Man in a darkened room in Shinjuku. He was immediately hooked. For the rest of his life he will seek to reclaim those magic moments spent at a tabletop arcade machine in a place that seemed a lot like tomorrowland. His writing has appeared online in Gizmodo and Bookslut, and in other publications. He writes and lives in Texas, with his wife and two children.
I've enjoyed:

hustler of culture

gewgaw - spelndid plaything

umami tsunami
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GameGirlAdvance 2003. All material copyright by author.
Website design by Jane Pinckard. Mascot design by Mike Krahulik.
Reprinting for commercial purposes by permission only. Reprinting for educational purposes with attribution only.